Inherits: PVInstance
A structural class, not creatable
Determines whether or not physics acts upon the Part. If true, part stays 'Anchored' in space, not moving regardless of any collision/forces acting upon it. If false, physics works normally on the part.
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Contains information regarding the Part's position and a matrix that defines the Part's rotation. Can read/write. More info
Determines whether physical interactions with other Parts are respected. If true, will collide and react with physics to other Parts. If false, other parts will pass thru instead of colliding
Determines whether this Part casts a shadow.
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Color3 of the part.
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A float value ranging from 0.0f to 1.0f. Sets how much the Part will rebound against another. a value of 1 is like a superball, and 0 is like a lead block.
A float value ranging from 0.0f to 1.0f. Sets how much the Part will be able to slide. a value of 1 is no sliding, and 0 is no friction, so infinite sliding.
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Determines whether building tools (in-game and studio) can manipulate this Part. If true, no editing allowed. If false, editing is allowed.
If true the part will be massless when welded to another part that is not massless. The part will still have mass like a normal part if it is an assembly root part according to GetRootPart().
Specifies the look and feel the Part should have. Note: this does not define the color the Part is, see BrickColor for that. More info
Rotation around X, Y, and Z axis. Rotations applied in YXZ order.
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Specifies how shiny the Part is. A value of 1 is completely reflective (chrome), while a value of 0 is no reflectance (concrete wall)
Sets the value for the smallest change in size allowable by the Resize(NormalId, int) function.
Sets the value for the faces allowed to be resized by the Resize(NormalId, int) function.
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An integer from -127 to 127. Compares before other all other part properties besides massless for deciding which part is the assembly root part according to GetRootPart().
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Sets how visible an object is. A value of 1 makes the object invisible, while a value of 0 makes the object opaque.
How fast the Part is traveling in studs/second. This property is NOT recommended to be modified directly, unless there is good reason. Otherwise, try using a BodyForce to move a Part.
brickColor
is deprecated. Use BrickColor
instead.
Destroys SurfaceJoints with all parts that are touching this Instance (including internal joints in the Instance, as in a Model).
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Returns a number that is the mass of this Instance. Mass of a Part is immutable, and is changed only by the size of the Part.
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Creates the appropriate SurfaceJoints with all parts that are touching this Instance (including internal joints in the Instance, as in a Model). This uses the SurfaceTypes defined on the surfaces of parts to create the appropriate welds. More info
Resizes a Part in the direction of the face defined by 'NormalId', by the amount specified by 'deltaAmount'. If the operation will expand the part to intersect another Instance, the part will not resize at all. Return true if the call is successful, false otherwise.
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breakJoints
is deprecated. Use BreakJoints
instead.
getMass
is deprecated. Use GetMass
instead.
makeJoints
is deprecated. Use MakeJoints
instead.
resize
is deprecated. Use Resize
instead.
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Deprecated. Use Touched instead
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Deprecated. Use TouchEnded instead
Fired when the part stops touching another part