Inherits: Instance
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An enum that describes how a Player's camera is allowed to behave. More info.
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Read-only. If true, this Player's persistent data can be loaded, false otherwise. Info on Data Persistence.
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userId is deprecated. Use UserId instead.
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loadBoolean is deprecated. Use LoadBoolean instead.
loadInstance is deprecated. Use LoadInstance instead.
loadNumber is deprecated. Use LoadNumber instead.
loadString is deprecated. Use LoadString instead.
saveBoolean is deprecated. Use SaveBoolean instead.
saveInstance is deprecated. Use SaveInstance instead.
saveNumber is deprecated. Use SaveNumber instead.
saveString is deprecated. Use SaveString instead.
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Loads in a new character for this player. This will replace the player's current character, if they have one. This should be used in conjunction with Players.CharacterAutoLoads to control spawning of characters. This function only works from a server-side script (NOT a LocalScript).
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Yields until the persistent data for this Player is ready to be loaded. Info on Data Persistence.
isFriendsWith is deprecated. Use IsFriendsWith instead.
waitForDataReady is deprecated. Use WaitForDataReady instead.
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Fired periodically after the user has been AFK for a while. Currently this event is only fired for the local Player. "time" is the time in seconds that the user has been idle.
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