Inherits: Instance
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An enum that describes how a Player's camera is allowed to behave. More info.
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Read-only. If true, this Player's persistent data can be loaded, false otherwise. Info on Data Persistence.
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userId
is deprecated. Use UserId
instead.
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loadBoolean
is deprecated. Use LoadBoolean
instead.
loadInstance
is deprecated. Use LoadInstance
instead.
loadNumber
is deprecated. Use LoadNumber
instead.
loadString
is deprecated. Use LoadString
instead.
saveBoolean
is deprecated. Use SaveBoolean
instead.
saveInstance
is deprecated. Use SaveInstance
instead.
saveNumber
is deprecated. Use SaveNumber
instead.
saveString
is deprecated. Use SaveString
instead.
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Loads in a new character for this player. This will replace the player's current character, if they have one. This should be used in conjunction with Players.CharacterAutoLoads to control spawning of characters. This function only works from a server-side script (NOT a LocalScript).
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Yields until the persistent data for this Player is ready to be loaded. Info on Data Persistence.
isFriendsWith
is deprecated. Use IsFriendsWith
instead.
waitForDataReady
is deprecated. Use WaitForDataReady
instead.
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Fired periodically after the user has been AFK for a while. Currently this event is only fired for the local Player. "time" is the time in seconds that the user has been idle.
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