Hack Week

We are always trying to improve Roblox by enhancing the fidelity and the scale of our simulation. In particular, our lighting engine has served us well over the years but limits the creative power of our developers, which is why over the last few years we have built several lighting prototypes during hack week:

Hack Week 2015 (Next Generation Voxels) Hack Week 2016 (Future Is Bright)

The focus of these hack week projects was to push the boundaries of quality of content on Roblox; since it became clear that both represent significant improvements in the lighting technology that our community wants, we decided to invest more time in this.


Since we had two competing approaches, we could not just pick any one of them - we had to pick the right one. There are many factors to consider when building a new lighting engine:

We tried to answer these questions and more by taking the code built during the hack weeks and developing it further to incorporate existing Roblox features as well as implementing some possible future extensions. Both approaches were integrated into one build that made it easy to compare the quality and performance on the same levels on the same hardware.

Based on this exploration, we have created a comparative analysis document that we want to share:

Comparison between two new lighting engines with screenshots

After building this out, it became obvious that this is a tradeoff - each system has some nice properties that the other system doesn’t, and we are still debating internally which system we should go with. This is a hard decision because we have to balance many variables and pick the best system that can serve us well for years to come.


In the spirit of transparency, we decided that instead of just making this decision ourselves we should also gather feedback from our community. We could just share the document and let you pick, but there are a lot of subtleties that you can only really notice when trying to build content for new systems, which is why instead we shared the prototype builds with you (check out the Releases page for v1-v11 builds).

The builds had three lighting engines built in, that you could switch between with Lighting.LightingMode property:

Based on this exploration and the community feedback, we have settled on the approach we want to take, detailed below.


Both VoxelGPUCascaded and ShadowMap engines had their own strenghts and weaknesses in terms of quality and performance. We also had to balance this with the performance and quality on low-end systems. After a lot of experimentation we have settled on a plan going forward:

Starting from v12, we’re now focusing on this hybrid technology, and are working on quality on both low-end and high-end, and performance. You can download a preview build here:

FIB is going to become a public Studio beta in official Roblox Studio distribution in June 2020. This repository is going to be preserved for historical reasons but will not be updated any longer. Since the old preview builds are defunct and don’t work, there are no links here anymore. Thanks for helping us get Future Is Bright closer to release!

This is a custom build of Roblox Studio. Make sure to copy the folder from this .zip to your computer before running the build inside - don’t run directly from .zip. The Windows build requires Windows 7 (or higher) and a mid-tier DirectX 10 compatible GPU - this does not mean that either lighting engine can only work on these systems, but limiting the supported hardware for the prototype allows us to iterate much faster and release the prototype to you much sooner. The Mac build requires Metal and a recent macOS release (there may be issues on early OS versions such as OSX 10.11).

To activate new lighting engine, make sure to change Lighting.Technology to Future.

We are excited to see what you build and hope that you will share the content you work on and the problems you encounter (you can report issues on GitHub).


There are some other properties you might want to play with (all of these are experimental and may or may not ship):


We released the prototype build on July 22nd and the response has been nothing short of astounding. Here are some of the screenshots that Roblox developers shared with us in 60 hours since we released the build.